Topic: Downloading Revolution via SVN  (Read 51727 times)

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#1: 17-Jun-2007, 09:30 AM


Peter Bowyer
Posts: 170

MODx consultant & entrepreneur

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Hi,

I'd like to download Revolution in its current state to start playing with and investigating the new admin area.  However, the SVN trunk appears to be 0.9.6 rather than Revolution and when exploring the branches it asks for a username and password, which I don't have.  Is it possible for someone who's not a member of the coding team to check out Revolution?
« Last Edit: 18-Jul-2008, 08:15 AM by splittingred »
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#2: 17-Jun-2007, 10:00 AM

Foundation

rthrash
Posts: 11,575

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There will be a public preview very very soon ... working on a few more issues on the installer (packaging/transport mechanisms). Smiley
MODx is a content management framework that allows web professionals to turn over sites to end-users for daily maintenance without worrying. Please help us help you when asking for assistance and read the wiki. Searching the forums from the top level helps, too.
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#3: 17-Jun-2007, 10:12 AM


Peter Bowyer
Posts: 170

MODx consultant & entrepreneur

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Looking forward to when it's available. I'm wondering though, why has this model been adopted rather than the traditional open source practice of code being visible at all stages during development?
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#4: 17-Jun-2007, 11:41 AM

Foundation

OpenGeek
MODx Co-Founder
Posts: 7,728

damn accurate caricatures...

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Looking forward to when it's available. I'm wondering though, why has this model been adopted rather than the traditional open source practice of code being visible at all stages during development?
First, using traditional to describe anything open source does not make sense to me.  How is anything related to open source old enough to be considered traditional?  The free software business is just beginning to define itself IMHO.  We live in a time when things are changing at an ever increasing rate, and open source is still a relatively young concept that is both gaining acceptance in and making enemies amongst traditional organizations and businesses.  But this too will change as time goes on, along with the transparency of MODx development as the foundation and community grow.

Second, I've personally written this entire new code base from scratch, going through great lengths and personal sacrifice to architect a vision of how to evolve MODx and maintain a sane level of compatibility and familiarity.  And until I feel enough of that vision is in place, I do not want it in the average users' (or competitors') hands; simple as that.  I feel if I expose too much of the work in progress too soon, not enough of the future vision will be revealed or meet expectations based on current MODx experience, forming a chasm between MODx pre- and post-0.9.7 that could be hard to cross.

If you want to contribute to development, documentation, or otherwise before it's made available publicly, feel free to contact me via PM to request a place on the team.  As with most "successful" (forget "traditional") open-source projects, our community is open to the public and free to join, but commit privileges and core team membership are based on a meritocracy.

#5: 17-Jun-2007, 12:17 PM


Peter Bowyer
Posts: 170

MODx consultant & entrepreneur

WWW
It's a chicken and egg situation - I think I want to contribute to development, but until I see the code, structuring, the direction it's taking etc I can't say "I do".  But unless I say "I do" I cannot see the code...

Considering the successful projects of the last 5-10 years there is a tradition of having the source code open for review, whether development branches or currently released code.  If this hasn't been the case, I've missed any signs of it Smiley  In the world of open source something that has recurred over a few years can (I argue) be called a tradition, as the time period for defining a behaviour as a tradition must be affected by the speed of change within the situation in which it's located.

Anyhow it's an unnecessary disagreement, all we're disputing is what is normal/traditional in open source.
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#6: 19-Jun-2007, 01:22 AM


CoolGoose
Posts: 59

Slightly off topic but will modx 0.9.7 final come with a brand new website ?
Btw. Maybe after releasing for exemple 0.9.6 final the trac could be opened for bugfixes only and people could submit patches that can be reviewed by the core maintainers and maybe a code guidline needs to be published Smiley

Just my 2 cents Tongue
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#7: 19-Jun-2007, 02:21 AM

Foundation

rthrash
Posts: 11,575

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You should indeed see a new support site. We want to make things more consistent and easier to use. Smiley

We also want a more transparent development workflow, too, and that should become more apparent in the very near future. And we definitely want code input and suggestions from lots of sources, too!
MODx is a content management framework that allows web professionals to turn over sites to end-users for daily maintenance without worrying. Please help us help you when asking for assistance and read the wiki. Searching the forums from the top level helps, too.
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MODx Co-Founder
Principal @ Collabpad
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work intelligently.
work together.

#8: 19-Jun-2007, 08:10 AM

Foundation

OpenGeek
MODx Co-Founder
Posts: 7,728

damn accurate caricatures...

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Btw. Maybe after releasing for exemple 0.9.6 final the trac could be opened for bugfixes only and people could submit patches that can be reviewed by the core maintainers and maybe a code guidline needs to be published Smiley
Trac will likely not be used moving forward; our bug tracker is fine for our current purposes of reporting bugs, requesting features, and submitting patches.  Official code guidelines and best practices will be made available with 0.9.7.

#9: 1-Jul-2007, 03:33 AM


CoolGoose
Posts: 59

Any updates ? Smiley
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#10: 10-Jul-2007, 06:23 AM


CoolGoose
Posts: 59

Bump Smiley
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#11: 15-Jul-2007, 01:45 PM

Andy Ayre
Posts: 502

I guess it will be ready when it's ready. I doubt that being nagged will help speed things up. Sorry. Sad

Andy

#12: 17-Jul-2007, 07:44 PM

Coding Team
Jesse R.
Posts: 788

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Hey Jason,

I do not care for an updated release date, but is there anyway we could get a few screen shots.  Maybe of the new manager using Ext?
Jesse R.
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#13: 18-Jul-2007, 05:07 PM

Foundation

OpenGeek
MODx Co-Founder
Posts: 7,728

damn accurate caricatures...

WWW
Hey Jason,

I do not care for an updated release date, but is there anyway we could get a few screen shots.  Maybe of the new manager using Ext?
Alright, there's a lot going on with the manager interface, and most of these are screen shots we took a couple of months ago, but here's something to tease you with anyway...

 Grin


* 097_drag_old.jpg (126.37 KB, 800x529 - viewed 1452 times.)

* 097_grid_old.jpg (72.95 KB, 800x512 - viewed 1075 times.)

* 097_new_chunk.png (65.85 KB, 885x504 - viewed 1222 times.)

* 097_save_old.jpg (87.5 KB, 800x512 - viewed 1131 times.)

#14: 18-Jul-2007, 05:43 PM


Vitalized
Posts: 139

"Teach a man to phish"

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I hope the icons and colour change before the final release... It's all looking very (old style) windows... The UI needs to be clean.

Cheers for the screens though
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#15: 18-Jul-2007, 06:15 PM

Foundation

OpenGeek
MODx Co-Founder
Posts: 7,728

damn accurate caricatures...

WWW
I hope the icons and colour change before the final release... It's all looking very (old style) windows... The UI needs to be clean.

Cheers for the screens though
Definitely -- we're focusing on functionality first -- the templates are now easily customizable and sane and styling is still on the to-do list.  Those are the default Ext styles BTW...

#16: 18-Jul-2007, 09:41 PM

Coding Team
Jesse R.
Posts: 788

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Looks awesome, thanks for the appetizer.
Jesse R.
Consider trying something new and extraordinary.
Illinois Wine

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Donate now.  Every contribution helps.

#17: 19-Jul-2007, 04:19 PM


Ricjustsaid
Posts: 97

AKA "Eleventeen"

That looks great, definitely more modern looking than the current manager (plus the frames are gone  Grin ). Very cool, can't wait for the beta to try it out!

#18: 20-Jul-2007, 12:37 PM

mitnight
Posts: 6

Looks fantastic.
Does it use mootools with Ext?
I heard of a mootools-bridge here http://www.joomlicious.com/ext-mootools-adapter/, but I haven't tested it yet.
If you use it, please leave a comment.

#19: 20-Jul-2007, 12:42 PM

Moderator

splittingred
Posts: 2,221

i am alt-country rock

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Looks fantastic.
Does it use mootools with Ext?
I heard of a mootools-bridge here http://www.joomlicious.com/ext-mootools-adapter/, but I haven't tested it yet.
If you use it, please leave a comment.

It uses a custom-adjusted version of mootools 1.1 with a modx-specific adapter, that connects to Ext1.1rc1. It also uses a few custom classes for advanced form handling and tree views, integrated into Smarty.

The adapter you listed breaks in Ext1.1rc1.

#20: 20-Jul-2007, 03:22 PM


CoolGoose
Posts: 59

More recent screenshots please ? Smiley
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